Entries by Simon

Lee Kyong-Min, the Voice of the Dragon

“There is a natural order to things – every system falls into chaos eventually. Why struggle against the inevitable?” Concept art by Iwo Widuliński It was his eyes that set him apart. His eyes had a deep blackness that burned into the camera lens. Meeting him in person left people awed at his presence, and […]

Shattered Earth Closed Alpha Playtest

Shattered Earth is the new tabletop skirmish game from Massive Awesome, and we are looking for a few good men and women to help us make it the best game it can be. Alpha is the point during development where the rules are functionally complete, and the refinement and balancing work can begin. The Closed Alpha playtest will include access […]

Welcome to SHATTERED EARTH

Earth, 50 years from now. An unprecedented series of seismic events, gigantic earthquakes, and terrifying volcanic eruptions have reformed the continents. Within a few years, the world became unrecognizable, the landmasses torn apart and altered in a way that meant life for its remaining inhabitants had irrevocably changed. As humanity’s survivors form new alliances and fight over scant resources, they must harness […]

Age of Sigmar is Pretty Great

I’ve been a professional video game designer for 15 years. I’ve studied countless other games, read essays and listened to talks, and continually tried to improve my craft. I’ve also been a hobby gamer for almost 30 years. In that time I’ve created my fair share of house rules, and complained loudly about many more. Hobby […]

Massive Ego: Images and Words

Earlier this week the first concept images appeared in our Slack team. I wasn’t quite sure what to expect – I’d been anticipating this moment for several weeks and still hadn’t quite worked out how I was going to approach it. Half of me was calm and professional, the other half was screaming like a fanboy. I’ve […]

Massive Ego: State of the Art

I just wanted to give everyone a quick status update. As you may have already noticed, the weekly Massive Ego column is a little bit late. That was because John was over in the UK and we took the opportunity to spend some time together. We had our first board meeting, revised our business plan, […]

Massive Ego: Small Acorns

Like a lot of new start-ups, I’ve been seeking advice from a variety of sources. And, being both the Managing and the Creative Director, that means looking after the business as much as what it produces. Honestly, it can be easy to focus solely on the creative side, especially if, like me, you started this […]

Massive Ego: Shots Fired

This is the first of a regular, weekly column dedicated to talking about all things, well, us. We’ll share insights into our development process, detail some of the trials and tribulations of setting up (and running) a small, independent hobby gaming company, and generally spout off about whatever passed under our noses this week. First […]

Massive Awesome is Live!

Welcome to our new website! Over the coming weeks and months we will be sharing news about Massive Awesome and the fantastic games we are developing. There’ll be insight into our development process, news and previews hot off the press, and the occasional off-topic musings from myself. We hope that you can come on this journey […]