Category for all posts about the Shattered Earth game.

Michael Abdul Shahid

“The truly strong need not shout; they can destroy with the merest whisper.”

The forward operating base was in disarray, the shell-shocked soldiers cowering in the rubble amongst the remains of their fallen comrades. Since the previous night, wave after wave of Cultists had been bombarding the small group of buildings that the Children of the One True God were occupying. The call had gone out to the main battalion for reinforcements but they were many hours away and, in the ensuing chaos, the Children’s front line had been reduced to a dozen remaining soldiers.

As the massed ranks of Cultists prepared for yet another frenzied assault, the few remaining Faithful were beginning to question their orders from the Prophet, such was their fear of failure at the hands of the blasphemous horrors of the Cult of the Dragon. Their eyes, wide with panic, darted between each other and the roiling mass of Cultists only a few hundred feet away. One of them dropped his weapon and fell to his knees, arms outstretched towards the heavens, and he shouted a prayer to the One True God to send them some sign of hope.

It was into this scene that Michael Abdul Shahid stepped, alongside an elite unit of Crusaders. A wave of optimism spread around the group at the appearance of one of the finest soldiers of the Children of the One True God. A few of the Faithful openly wept at this timely gift from the Holy One. Shahid stood at their centre, silently looking at each of them, one by one, saying nothing. He knew from experience that his presence alone was enough to rally the remaining troops and fill them with the strength of the Prophet.

As they slowly got to their feet and turned to face the enemy, Shahid, still silent, strode to the front and raised his monumental blade above his head. He strode out towards the onrushing Cultists, flanked by his Crusaders and the newly invigorated ranks of the Faithful. His mind was perfectly calm and full only of thoughts of the divine righteousness of his mission as he cleaved through the torsos of the first wave of Cultists.

Shattered Earth - Michael Abdul Shahid - Concept ArtConcept art by Iwo Widuliński

Michael Abdul Shahid is an elite soldier who commands a unit of his fellow Crusaders into battle in his specially adapted Frame, engineered to protect his vital organs that were traitorously wounded by a former UNM colleague before he saw the light and gave himself to the Prophet. Shahid’s legendary bravery over countless battles commands total loyalty from the units under his command, and gives him the appearance of total serenity, even when meting out violent retribution to the blasphemous.

He declines to equip helmet armour to his Frame to better see both his brothers and sisters, and his enemies, faithfully relying on the protection of the Prophet. His many displays of bravery in the name of the Holy One are evidenced by the gold seals and purple sashes that adorn his Crusader armour and cloak.

Shahid’s modified Crusader armour is equipped with a powerful heavy flamer, giving him moderate ranged capability and a useful crowd control tool. He also carries the legendary Sword of the Prophet, a weapon that radiates etheric power. He is able to decimate anyone or anything in close combat range with a combination of balletic swordsmanship and righteous fury.

Aurora, the Light of Progress

“Perfection can never truly be reached but to journey endlessly closer is a reward in itself.”

Doctor Tellason stood back and admired her work, her legs shaking slightly as the adrenaline started to wane and the tiredness began to wash over her. On the operating table was the unconscious body of perhaps the most important figure on the continent: Aurora.

This was the seventeenth time that Tellason, the most gifted surgeon among the Humanist Rebellion ranks, had operated on Aurora and each successful procedure pushed her to the edge of her technical abilities. She stepped out of the theatre to rest for a few minutes before Aurora would wake and require debriefing. Usually, she would have hours between finishing surgery and the patient being conscious and coherent but Aurora was no ordinary human.

As she opened her eyes, they darted straight for Dr Tellason. “Status?” she demanded, her tone cool and precise. “The procedure was a complete success” replied the surgeon, “The neural lash now has increased efficacy at longer distances”. “Clear the range so I can confirm for myself”.

As Aurora strode into the basement weaponry facility, the few HR soldiers engaged in target practice stopped and stared at their most famous example, keen to witness the fruit of Doctor Tellason’s most recent labours. Aurora paused briefly at the first free space and focused briefly on the target, 30 meters to her left, before her arm sprang out and the strands of pure Etheric energy whipped towards and around the solid metal figure, instantly ripping the head from its body. The nearest soldier thought he saw the glimmer of a smile in her pale, crystalline eyes but, as she lowered her arm and the lash retracted, she left the range looking as cold and expressionless as usual, a striking juxtaposition of human and machine.

Shattered Earth - Aurora - Concept ArtConcept art by Klaus Wittmann

Until the siege of Omsk in 12 A.E., Aurora was Najia Sahiri, a dedicated and valuable front line soldier for the European Socialist Collective (ESC) and then the Humanist Rebellion (HR). In that fateful battle, Najia lost her right arm and was subsequently offered an honourable discharge from the army. Rather than accepting this, she volunteered to be the first human subject to have a bio-mech limb replacement. Unlike the crude butchery of the Cult of the Dragon’s modifications, the HR had carefully developed advanced neural receiver hardware that enabled users to control bionic limbs as though they were their own.

Over the following years, the HR used Najia to perfect the blossoming scientific discipline of cybernetics, testing each new advancement for effectiveness on the battlefield and, as she gradually became less human and more machine, she took the name Aurora. She is now the most advanced being on earth that is still ostensibly ‘human’. The questions around her powers and intelligence and whether she has become a mere human skin wrapped around an advanced Artificial Intelligence give her an air of mystery. She is aware of her own legend and does nothing to dispel the many stories she hears about herself – whether true or fantasy – to better keep her enemies guessing.

Among the stories of her ‘magical’ powers whispered by her enemies there is a kernel of truth. Her Light Frame armour is connected directly to her brain via a neural interface and on top of the standard HR loadout, contains the addition of two powered glide unit ‘wings’ that she can extend from the back of her Frame and travel short distances through the air, swooping in on her enemies before tearing them down with the graphene shard projectors embedded in her wrists. These short range, rapid-firing weapons use mono-filament ammunition to shred anything close to her. To complement this she has an Etherically-powered neural lash which unleashes tendrils of incandescent energy, tearing apart heavy armour and organics with ease.

Biomancer

“The bleeding edge of technology cuts through the darkness and reveals the divine”

Moon Ji-ho surveyed the battlefield, his visor’s HUD overlaying the scorched landscape and severed limbs with digital readouts, informing him that the Humanist Rebellion patrol squad that his Cultists had ambushed had been reduced to three remaining Echoes. To his right he saw four Acolytes charging towards the nearest enemy and his AI neural unit showed him an 88% chance of a favourable engagement outcome.

He set his sights on the two Echoes ahead of him; the first was injured and was being tended to by the second. Moon Ji-ho calculated that the optimal strategy was to fire off a grenade and then rush the unsuspecting units. As his bio-arm absorbed the recoil of the phosphorous launcher, his massive bulk was raised into the air by the tentacle-like mechanical limbs that emerged from the powered harness encircling him.

Three of the tentacles darted forward like spiders’ legs, carrying Moon Ji-ho at high speed, his flowing robes billowing around his suspended legs. As he powered through the smoke from his grenade, he found the injured Echo was now little more than a still-steaming mound of flesh and bone on the ground, whilst the other was scrambling to raise its rifle towards him through the damage of its own burns. His free mechanical tentacle flew forwards and crashed into the Echo’s face before it had the chance to fire its weapon, his metal claws tearing through the flesh and bio-matter of the newly limp Echo.

Moon Ji-ho looked at the slaughtered remains of the enemies of the Cult and was pleased. He loudly chanted a prayer to the Dragon in the direction of the three remaining Acolytes and they enthusiastically shouted the words back at him. His neural interface auto-administered a local anaesthetic to his right leg where he noticed a deep six inch gash and his adrenalin was re-balanced so he could begin the long journey back to their temple in a state of calm meditation, ready to pass on the news of this latest glorious victory.

Shattered Earth - Biomancer - Concept ArtConcept art by Iwo Widuliński

Biomancers are the tech-priests of the Cult; half surgeon and half preacher. They occupy a place of relative reverence in part due to their extreme devotion to body augmentation, and their ability to manipulate technology. They are the walking embodiment of all the Cult strives to achieve – forced evolution without the cloying interference of morality.

Each Biomancer has a unique set of augmentations, but all utilise a powered harness of some kind, usually a series of mechanical tentacles in addition to or in replacement of standard human limbs. These tentacles offer unparalleled flexibility when working, and can be used to pin opponents in combat and literally tear them apart.

In addition to these close-range cybernetic enhancements, Biomancers use medium-range projectiles as a deterrent, favouring the inaccurate but highly-effective phosphorous launcher. This is sometimes housed within the tentacle armature if used in place of a limb, but is sometimes carried like a regular firearm. The phosphorous launcher is a ‘shock and awe’ weapon, delivering incendiary grenades that burn flesh and armour alike, giving the Biomancer a chance to get away or to soften up an enemy before a brutal melee attack.

Shattered Earth Rules 101

We said early on in the development of Shattered Earth that there were three pillars which would define the game: the universe, the miniatures, and the rules. We’ve talked a lot about the first two over the past few months and, despite a recent Closed Alpha playtest, less about the game itself. So this week, instead of a new miniature reveal, I’d like to present something of a ‘rules reveal’.

Now, with a game as detailed as Shattered Earth, there isn’t nearly enough space to cover every mechanic in a single blog post. Instead, I will break down the core tenets of the game over a series of posts, and answer any specific questions in the comments. The first thing we are going to look at is the basic dice roll mechanic, which we call a test.

A test is made using one or more ten-sided dice (d10) to form a test pool. If a dice comes up as a 7 or higher it counts as a success; if it comes up as a 6 or lower it counts as a failure. In addition, a 0 counts as two successes, and a 1 counts as two failures. Whenever you make a test you are looking to score a certain number of net successes. This target number is defined by the task you are attempting to perform, or by your opponent’s result in an opposed test.

An opposed test is by far the most common dice roll you will make when playing Shattered Earth. Both players will roll their test pools and compare the number of net successes each makes, with the player having the most success overall ‘winning’ the test and succeeding at performing whatever action they were attempting. Let’s take shooting at another model as an example.

John is playing the Cult of the Dragon and has advanced an Acolyte up the board. Simon has a UNM Coyote Assault Trooper in waiting, and activates this model on his turn. Simon declares that he will make a ranged attack action; taking a few wounds off the Acolyte before it gets into charge range will certainly help to even the odds.

The Coyote Assault Trooper has a Ranged Attack Value (RAV) of 5, meaning that Simon’s initial test pool for the ranged attack is 5 dice. John’s Acolyte of the Dragon has a Defence Value (DV) of 3, meaning that John’s pool is 3 dice. If there were no other modifiers to this attack, both players would simply roll their dice and compare the result. But let’s say that John’s Acolyte is behind a low wall, and Simon’s Coyote cannot draw line of sight to that Acolyte without it crossing the wall. In this case, we can say that the Acolyte is obscured and, as such, gains +1 DV against ranged attacks. However, Simon’s Coyote was well prepared; not only has it gone prone, it also took the time to aim, gaining +2 RAV overall. The final modified test pools are therefore 7 dice for Simon and 4 for John.

Ranged Attack Test = RAV + Modifiers vs. DV + Modifiers

Continuing our example above, with his 7 dice Simon rolls 3 hits and 4 misses and with his 4 dice John rolls only 1 hit and three misses, therefore Simon scores 2 net successes on the test, meaning that his Coyote has successfully hit the Acolyte. We now need to make a damage test to determine if the hit causes any wounds. The Coyote’s Assault Rifle has a Damage Value (DMG) of 5, and the Acolyte’s Armour Value (AV) is 4. We add the 2 net successes from the ranged attack test to the weapon’s DMG value, giving Simon 7 dice versus John’s 4. But remember that wall John’s Acolyte was standing behind? Within 1″ of the wall the Acolyte can claim soft cover, giving it +1 AV, and 5 dice overall.

Damage Test = Net Successes + DMG + Modifiers vs. AV + Modifiers

We feel that adding and removing dice from the pool is much cleaner and more efficient than adding and subtracting numbers from a target figure, removing the need for complicated maths for every roll. And, using our custom d10s with clearly designed hit and miss symbols, resolving even the most intricate combat scenario is a piece of cake.

I hope that gives you a good feel for how most conflict resolution is achieved in Shattered Earth. We have made the core mechanics as simple to understand as possible, whilst providing ample room for creative experimentation. One thing to note is that all modifiers in a given situation are applied directly to your own model; you never have to work out what your opponent’s model is doing – you simply work out your own test pool and roll the dice. That means less time debating, and more time playing.

Drekavacs, the Scurriers

“A door was left ajar. And through that door, darkness poured out.”

Shattered Earth - Drekavacs - Concept ArtConcept art by Marco Caradonna

As the last of the day’s light winked out from behind the trees, Iosif closed his door and set the latches. There was a chill in the night, he thought; the snows would come early this year. He took up the lantern and carried it through into the main room of the cabin, setting it down on the centre of the wooden table. He fetched his pipe and tobacco from the inside pocket of his jacket, and began to pack the small clay bowl. The light from the lantern flickered slightly, casting unusual shadows against the walls. Iosif stopped momentarily and sniffed the air. The moment passed and he set to packing his pipe again.

The sudden gust of wind nearly knocked Iosif off his feet, scattering books and ornaments and taking the pipe from his hand. An orange light flew across the room and died against the wall as the lantern shattered. The wind was followed by the strong, acrid smell of meat left too long on the spit. As Iosif steadied himself and his eyes adjusted to the near-darkness inside the cabin, he caught sight of a dull grey-green light spilling out from his bedroom. Pulling himself upright, he made his way out through the doorway.

What greeted him was a sight he could scarcely believe. Where his bedroom had once stood there was now nothing – a vast hole had been carved out of the surrounding material, as if a massive sphere had simply deleted whatever was there before. In the centre of the sphere, suspended several metres above the ground, was a pulsing greenish ball of what looked for all the world like electricity. As the ball pulsed it cast strange shadows across the broken earth, shapes that made Iosif’s mind reel, but he could not comprehend the source of these penumbra.

Making the sign of the cross, Iosif began to back away. It was then that he heard the first terrified scream, followed by another, then shouts of alarm and the sharp crack of gunfire. He turned to run and was suddenly engulfed by many limbs, barbed and hooking deep into his flesh, dragging him down into the wet dirt. His own scream soon joined the others, but was cut short, dying in his throat as the darkness enveloped him.

Sculpting by Glauco Longhi

In Slavic mythology, Drekavacs are said to be the souls of unbaptised children cursed to roam the world forever. In Shattered Earth, they are the lowliest foot-soldiers of the Deathless. Whether the old myth is true or not is largely irrelevant; whatever ‘role’ they once had has now been largely forgotten. Instead, ‘Dreks’ as they are called by most of humanity were the first beings from the immateria to set foot on Earth after the Breaking of the World – the herald of what was to come.

They manifest as small bipedal creatures, more bone and sinew than most Shadow-aspected Deathless, their smokey-skin stretched tight across their forms. They are utterly alien, devoid of reason save for the instinct to hunt and kill, swarming over their prey and tearing them limb from limb. On its own, a single Drekavac poses little problem for a trained soldier, but in numbers they can decimate the unprepared.

Coyote Assault Troopers

“Give me soldiers who can think and I will give you victory.”

Cpl Maria Perez lay flat at the top of the bluff and peered down through the early morning mist at the target building. From their vantage point, Perez and her fellow Coyotes had a clear view of the former school that UNM intel revealed to be a forward operating base for the Cult of the Dragon. They had observed the structure for twelve hours now and, although they had not witnessed any movement or signs of life, Perez noticed that the walls were pockmarked with the signs of a recent firefight. The Ether readings from the nearby village were also off the chart, so she knew that this was exactly the sort of location that she would expect to find the Cultists lurking.

“All units, ready up”, Perez ordered over the closed loop comms system, and was aware of dozens of hidden bodies rising to their knees, ready to move on her command. “Sharp eyes, CATs, it’s gonna be pretty tight in there. I want everyone in, two by two, standard CQC. If these Cultists really are here, you know what to do. Weapons ready, let’s move”.

The CATs fell immediately into their well drilled formation and made their way quickly down the hillside, weapons pointed at the school’s main exits, their eyes darting from window to window as the building filled their field of vision. Halfway through the 300m sprint, there was still no movement in front of them as they fanned out and slowed to a quick march. As they drew to within throwing distance of the front wall, the silence of the previous minute was broken by the shattering of glass as a dozen tattooed and snarling Acolytes burst through the first floor windows and hit the ground running full speed towards them.

Perez grinned to herself as she dropped to one knee and fired a burst through the chest of the leading cultist; “All units, weapons free! Let’s send these bastards back to school”.

Coyote Assault Troopers (CATs) are an amalgamation of U.S. Marines, Canadian Army Rangers, and Russian Rifle Troops. They are the work-horses of the UNM military, moving into previously-scouted areas in large numbers and with well-drilled effectiveness. They move mainly on foot, covering ground quickly, and are experts at finding and holding strategically important points on the battlefield.

CATs are lightly armoured and, due to the effectiveness of their lightweight composite armor, they have a great balance of defensive strength and maneuverability. They carry mid-range automatic, projectile-based weaponry – mainly assault rifles – which can project a solid offensive force whilst maintaining flexibility. In addition they all carry a machine pistol sidearm and a trauma pack. Whilst all CATs are bio-engineered, they have few visible augmentations. Reflecting the overall ideology of the UNM, most advanced or Ether-based technology tends to be worn or man-portable.

Lt Mitchell Ward, Veteran Coyote

“Death carries no burden but duty weighs heavy on the soul.”

Shattered Earth - Lt Mitchell Ward - Concept ArtConcept art by Anthony O’Donnell

Now a veteran soldier, Lt Mitchell Ward was part of the first class of post-event trainees at the newly created Special Future Tactics (SFT) Advanced Training Facility at Fort Bragg. He rose through the ranks when the U.S. fought alongside the European Socialist Collective (ESC) in numerous battles against the Deathless, against violent religious proselytizers, and in skirmishes against the early Cult of the Dragon cells.

A valuable leader of the US Special Forces at the time of the founding of the United Nations of Mankind (UNM), Mitch immediately became one of the UNM’s most crucial battlefield assets. Despite feeling comradeship for some individual soldiers of the Children of the One True God, and having empathy with some of the more progressive political ideas of the Humanist Rebellion, he remains a loyal UNM soldier. He knows that the chain of command is sacrosanct and that the Earth’s best hope of wiping out the malevolent forces from the immateria is with a strong UNM guiding the way.

Shattered Earth - Lt Mitchell Ward - SculptSculpting by Seth Nash

Although having enough experience and respect to hold a senior strategic position within the UNM Army, Lt Mitchell Ward is a particularly strong leader of soldiers and so chooses to remain on the front line with them. He is at his most effective leading by example, his troops lifted by his steadfast manner and his calmness in the face of horror. On the battlefield, Mitch is a force to be reckoned with. He is a veteran Coyote Assault Trooper, and packs a number of additional upgrades beyond the standard Coyote loadout.

He favours the tried and tested over the latest available equipment, his armour and Ether Matrix having seen him through countless battles, and his cybernetic exoskeleton guided him over thousands of miles. He carries a rifle with underslung shotgun, advancing on his enemies until he can look look them directly in the eye whilst sending them to their grave.

Acolytes of the Dragon

‘Sometimes fire must be fought with an inferno.’

The Cult of the Dragon rose to power through the blood and sacrifice of its unwavering Acolytes. Where once Lee Kyong-Min had commanded legions of adoring fans, he now led an army. These are the devoted servants of the Dragon, dedicated to spreading chaos and entropy – ‘do as thou wilt’ taken to its chilling conclusion.

Deployed on the front lines, the Acolytes of the Dragon are a fearsome and deadly opponent. They experiment with technology and body modification, enhancing their human abilities and turning themselves into ‘living weapons’. Oftentimes these enhancements are unstable, causing massive neurological damage and shutting down their hosts’ pain receptors.

The Acolytes of the Dragon wield vicious cybernetic implants, each one a unique and personal creation. Forearm blades, powered gauntlets, even razer-sharp scythes where legs once were. They attack with extreme aggression, engaging the front ranks of the enemy and causing chaos and panic. They eschew defence in favour of all-out attack, working themselves into a frenzy of blood and steel.

Whilst capable of rational thought, once they are engaged in battle it is often difficult for Acolytes to react with any tactical awareness; to this end, and despite their numbers, they are utilised primarily as shock troopers. Each Acolyte has sworn a blood oath and would rather die than be captured. In a barbaric symbol of their zeal, each one carries an implanted explosive device, activated in their death throws as a final devastating attack on their enemies.

Czernobog, the Black God

“All that awaits is oblivion.”

Czernobog - Concept ArtConcept art by Marco Caradonna

The Deathless arrived without warning. Creatures of nightmare, beautiful and terrifying, they fell upon us while we were still struggling to comprehend what was happening to our world. The loss of so much life, the landscape forever altered, the vast tears in the fabric of reality bleeding Ether like raw wounds; we were not prepared.

In the remote northern territories between what was once Russia and Scandinavia, the isolated pockets of survivors living there stood no chance. Fighting for their lives against an enemy they could not even comprehend, they were wiped out within hours. The Deathless had taken first blood, and it would not be long before the rest of humanity learned of this new threat.

Since time immemorial they have watched our world through our own eyes. And they have shaped the thoughts and feelings of many; from gifted artists to deranged killers, all have been at the whim of the creatures from the realm of dreams. Clear motives are as difficult to ascertain as the personality of any single Deathless. That is to say, we simply do not know. What we do know is that the Breaking of the World has shattered whatever fragile peace existed between the species – and humanity is under siege.

Shattered Earth - Czernobog - SculptSculpting by Glauco Longhi

From what humanity has uncovered, it appears there are different ‘aspects’ to the Deathless, almost a distinct ethnicity. Where mankind has divided along cultural and geographical lines, each aspect of the Deathless is reminiscent of certain personalities or creatures from human folklore, usually from a particular region or culture. To date, the two aspects most frequently encountered by humanity are that of the Shadow and the Beast; the former resembling creatures from Slavic mythology, the latter closer to Western European paganism.

Czernobog, literally the ‘Black God’, is the de facto leader of the Shadow Deathless. He was first across the breach, leading an army of shadows in an inscrutable crusade. Manifesting in the physical world as a large winged creature resembling a demon of some kind, he is the nightmare vision of mankind’s destruction.

Like all Deathless born of Shadow he is almost intangible, like smoke coalescing into solid, physical form. His very nature, along with that of all Deathless encountered thus far, is anathema to modern machines and technology. For humanity’s frontline soldiers, this presents a unique challenge. Sweeping in under a cloak of shadows, Czernobog and his followers strike without warning, devastating their foes and leaving behind no trace but for the corpses of their enemies.

Jormungandr, the World Serpent

“I am Jormungandr, master of the ocean and poisoner of the sky. I am the World Serpent, and you now belong to me.”

Shattered Earth - Jormungandr - Concept ArtConcept art by Iwo Widuliński

During the Breaking of the World, where the land cracked and splintered, and the continents were reformed, the barrier between the material world and the immateria was at its thinnest. Breaches began to appear across the globe, leaking Ether and altering reality, with one of the largest opening a great rift near Alta in northern Norway. Curiously, the vast crack that formed stopped at the base of a single ash tree, leading some to believe that the tree was actually Yggdrasil, the World Tree.

After years studying the occult and his subsequent search for power, Lee Kyong-Min was well aware of both the breach’s location, and its significance. He knew that a great destiny awaited him there, so he travelled west across what was once northern Russia, now controlled by the UNM, with a small band of elite warriors.

For the entire journey there, Kyong-Min hallucinated with visions of Ragnarök and the battles between the gods that were foreseen to take place. He felt the World Serpent calling to him in his subconscious and he followed the voice to its source. The Ether around the breach was so strong it straddled the boundaries between the physical and the immaterial, warping reality and preventing any human from approaching. Any human except for Kyong-Min. In an enraptured state, he stepped past his followers and entered the rift.

No one is sure what happened to him whilst inside but, when he emerged, he was no longer entirely just Lee Kyong-Min. His appearance had changed giving him an almost glowing quality, his outline a kind of haze and his voice cracked and much deepened. Somehow he had merged with a being from the immateria, an ancient creature of dream and thought. And it had a name: Jormungandr, the World Serpent.

Shattered Earth - Jormungandr - SculptSculpting by Seth Nash

There is a certain unpredictability when using the Cult of the Dragon, and Kyong-Min himself does not have full control of his own soul. On the tabletop, he is represented by two models: one of himself, and one of the mighty serpent god Jormungandr. Throughout the game, certain rules and battlefield conditions will determine which model is in play, representing Kyong-Min’s internal struggle for control of his own mind.

When enough blood has been spilled, the World Serpent is called forth, bound to Kyong-Min’s soul and tethered to reality by his will. The beast’s jaws can rend even the thickest armour, and the ancient Norse god has an almost peerless mastery over Ether. Able to call forth a poisonous rain to weaken his enemies, Jormungandr can tear through multiple foes in a single attack.

But it is Ragnarök that gives Jormungandr his most devastating power. With enough Ether siphoned from the nearby breaches, he is able to tear apart the very fabric of reality, and destroy the minds of those caught in this fell conflagration.