Echoes

“If real human lives are precious, the simple answer is to create artificial ones to take their place.”

General Martinez looked at Professor Alison Watkins with suspicion. The military commander was aware that she was the most gifted scientist the Advanced Weaponry and Tactics unit had ever produced, but there was something about her that made him uneasy. She had pioneered the research that had created the Echoes, the almost-human front line troops used by the Humanist Rebellion and, for this, the General had the greatest respect for her. However, the more time he spent in her company, discussing the efficacy of the units in combat field tests and suggesting small iterations to improve their performance, the more he thought that the enigmatic scientist may be as coldly indifferent as her creations.

A veteran of countless battles over the last two decades, Martinez had witnessed carnage of the worst kind and was rarely moved by such sights, but there was something about the Echoes that got under his skin. Witnessing one calmly walking up to a fallen enemy and executing it without the faintest glimmer of emotion still jarred. The General had for many years been a front line troop himself and had killed countless foes, but even he felt a tightening of his face and chest when taking a life at close range. Not so the Echoes; they did not kill through a shared responsibility to further the cause of the Humanist Rebellion, or through a sense of duty or drilled-in obedience to the chain of command. No – they were simply programmed to kill.

Initially the first few prototype units were nothing more than metal skeletons, but the human soldiers that took part in the first few field tests found them to be unnerving, and several experienced psychological episodes as a result. In response, Professor Watkins and her team produced a flesh-like gel coating covered in artificial skin to sit on top of this skeleton, helping her creations to look more human and better integrate with the Rebellion’s regular soldiers. Even so, they had found it difficult fighting alongside the Echoes when they looked physically identical to them but could not share in the same camaraderie post-combat.

Martinez reported back to Watkins that a few subtle changes would be needed; something that made the Echoes look slightly less human. Professor Watkins pressed her lips into a thin frown, and began to sketch some adjustments on her tablet. Less variation, each unit’s bar code made more visible to help identify them, more angular features (Watkins remarked that this would save time spent ‘smoothing’ the Echoes’ appearance). Finally she showed the design to Martinez, and the General nodded in agreement; perhaps this would help his men treat them more like weapons rather than fellow soldiers. As he returned to the barracks, he couldn’t help but wonder what terrible consequences might be brought about in the name of protecting human life.

Shattered Earth - Echo - Concept ArtConcept art by Klaus Wittmann

Echoes are currently mankind’s greatest advancement in Artificial Intelligence (AI), made possible through the twin technologies of cybernetics and Whole Brain Emulation (WBE). They are mostly human in outward appearance but have been engineered in a number of key ways. They have not been built to approximate humans perfectly, more they have been built to approximate the perfect human soldier. Many people regard Echoes with suspicion, especially those within the Children of the One True God, who consider Echoes to be inhuman avatars of godlessness, the apex of humanity’s arrogance.

Echoes have a skeleton built of a lightweight and super-strong lattice polymer covered in a bio-farmed skin material that is much tougher than the human equivalent, effectively enabling them to use their bodies as weapons. They have the ability to heal themselves of serious injuries and, in certain circumstances, can shut down extraneous functions in order to fire off an extra shot or two.

Echoes are fully autonomous and have had their brains programmed specifically to be as efficient as possible in combat situations. They lack the capacity to ‘learn’ beyond battle tactics and they neither feel nor exhibit emotion, a ‘good kill’ simply being their prime objective. They carry pulse rifles – more advanced versions of the UNM Modular Assault Rifle – for long range combat. In close combat, they have no need for weapons, as their speed, lack of fear and increased physical toughness enables them to perform martial art attacks directly on their enemies.

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