Massive Ego: Shots Fired

This is the first of a regular, weekly column dedicated to talking about all things, well, us. We’ll share insights into our development process, detail some of the trials and tribulations of setting up (and running) a small, independent hobby gaming company, and generally spout off about whatever passed under our noses this week.

First up, some introductions.

My name is Simon Barlow, and I’ve been a video games industry professional for the past 15 years. My business partner is John Taylor, who’s worked in investment banking for about as long. We both have a passion for speculative fiction and table-top gaming, and decided to combine our talents to create Massive Awesome.

This is the first company either of us have set up on our own, so we’re indebted to a number of other collaborators for working with us, and sharing their insights and advice about this growing industry. I’m hoping to share some of their work with you very soon.

Secondly, what are we making?

Unfortunately it’s still a little too early to reveal the game wholesale; I don’t believe in announcing a product without any product to show. However, I’m nothing if not a tease, so I will share the following tagline with you:

The post-apocalyptic table-top skirmish game of wondrous technology and existential horror.

If you’re excited to know more, then make sure you follow us on Facebook and Twitter, and bookmark our website. And if you’re a talented artist or sculptor – or anyone else that feels you have something to contribute – then fill out the contact form on our website, or email us directly at [email protected].

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