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Shattered Earth

Crusaders of the Faith

“To wear the Crusader armour is a privilege; to take it off again a blessing.”

Sister Amonarth did not feel pride – such selfish thoughts were beneath the devoted – and yet still she knew that this was a special day for her. She had served the Prophet faithfully through countless battles as one of the Faithful with squads of Speakers and Listeners, excelling in both melee and ranged combat and catching the eye of her superiors as one possibly worthy of donning the famous Crusader armoured Frame.

To join the ranks of the Crusaders was one of the pinnacles of military achievement for the Children of the One True God, the ultimate reward for their battle-scarred veterans. Sister Amonarth had indeed proven her worthiness and was determined to repay the high-priest’s faith in her abilities at the next opportunity. First, though, it was time for her induction ceremony.

As the music drifted out of the vast doorway, she began to clear her mind and shifted on her stocking feet, slightly cold in her basic underclothes. Then the colossal door opened, revealing the ranks of the Faithful lining the aisle down the centre of the temple, leading to her blessed armour. As the organ music swelled, she strode forwards with her head held high and the choir chanting the hymn of benediction.

The chorus repeated its chant as she slotted the various armour pieces together, enclosing herself completely within the ornate Frame. When the final piece locked into place, the priest adorned her Frame with the heavy fabric garments that represent the Crusaders’ complete devotion to the One True God. She turned slowly to face the congregation, her mind familiarising itself with the neuro-command system that allowed the human controllers to steer the massive Frames. As the chanting came to its tremulous conclusion, Sister Amonarth lifted her Sword of Worship above her head, knowing that the next time she would wield the blade, it would be tearing through her enemies.

Shattered Earth - Crusader - Concept ArtConcept art by Iwo Widuliński

Crusaders typify the military ethos of the Children of the One True God; steadfast in the face of the enemies of the Prophet with a fearless determination to bring them to the sword. They consist of experienced soldiers who have shown the skills and bravery needed to wield the medium Frames and heavy weaponry of the Crusaders wing.

Their Frames consist of mechanically-controlled armour plating, pieced together in a way that enables unimpeded athletic movement and full body defensive coverage. It can absorb a great deal of punishment before the soldier inside comes to harm. A suited-up Crusader is a fearsome sight on the battlefield, around 7 feet tall and immensely broad and strong. Their huge Swords of Worship are far too heavy to be wielded by a normal human but the power of their Frames enables them to be employed with a lethal dexterity.

While approaching their targets with a grim determination, the Crusaders close ranks in a highly effective defensive formation, laying down terrifying covering fire from in-built flechette launchers. What these weapons lack in accuracy they make up for with a terrible destructive power that can freeze enemies in their tracks, leaving those who survive the onslaught to face the mighty blades in close combat, where the Crusaders are brutally effective.

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Shattered Earth

Michael Abdul Shahid

“The truly strong need not shout; they can destroy with the merest whisper.”

The forward operating base was in disarray, the shell-shocked soldiers cowering in the rubble amongst the remains of their fallen comrades. Since the previous night, wave after wave of Cultists had been bombarding the small group of buildings that the Children of the One True God were occupying. The call had gone out to the main battalion for reinforcements but they were many hours away and, in the ensuing chaos, the Children’s front line had been reduced to a dozen remaining soldiers.

As the massed ranks of Cultists prepared for yet another frenzied assault, the few remaining Faithful were beginning to question their orders from the Prophet, such was their fear of failure at the hands of the blasphemous horrors of the Cult of the Dragon. Their eyes, wide with panic, darted between each other and the roiling mass of Cultists only a few hundred feet away. One of them dropped his weapon and fell to his knees, arms outstretched towards the heavens, and he shouted a prayer to the One True God to send them some sign of hope.

It was into this scene that Michael Abdul Shahid stepped, alongside an elite unit of Crusaders. A wave of optimism spread around the group at the appearance of one of the finest soldiers of the Children of the One True God. A few of the Faithful openly wept at this timely gift from the Holy One. Shahid stood at their centre, silently looking at each of them, one by one, saying nothing. He knew from experience that his presence alone was enough to rally the remaining troops and fill them with the strength of the Prophet.

As they slowly got to their feet and turned to face the enemy, Shahid, still silent, strode to the front and raised his monumental blade above his head. He strode out towards the onrushing Cultists, flanked by his Crusaders and the newly invigorated ranks of the Faithful. His mind was perfectly calm and full only of thoughts of the divine righteousness of his mission as he cleaved through the torsos of the first wave of Cultists.

Shattered Earth - Michael Abdul Shahid - Concept ArtConcept art by Iwo Widuliński

Michael Abdul Shahid is an elite soldier who commands a unit of his fellow Crusaders into battle in his specially adapted Frame, engineered to protect his vital organs that were traitorously wounded by a former UNM colleague before he saw the light and gave himself to the Prophet. Shahid’s legendary bravery over countless battles commands total loyalty from the units under his command, and gives him the appearance of total serenity, even when meting out violent retribution to the blasphemous.

He declines to equip helmet armour to his Frame to better see both his brothers and sisters, and his enemies, faithfully relying on the protection of the Prophet. His many displays of bravery in the name of the Holy One are evidenced by the gold seals and purple sashes that adorn his Crusader armour and cloak.

Shahid’s modified Crusader armour is equipped with a powerful heavy flamer, giving him moderate ranged capability and a useful crowd control tool. He also carries the legendary Sword of the Prophet, a weapon that radiates etheric power. He is able to decimate anyone or anything in close combat range with a combination of balletic swordsmanship and righteous fury.

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Shattered Earth

Aurora, the Light of Progress

“Perfection can never truly be reached but to journey endlessly closer is a reward in itself.”

Doctor Tellason stood back and admired her work, her legs shaking slightly as the adrenaline started to wane and the tiredness began to wash over her. On the operating table was the unconscious body of perhaps the most important figure on the continent: Aurora.

This was the seventeenth time that Tellason, the most gifted surgeon among the Humanist Rebellion ranks, had operated on Aurora and each successful procedure pushed her to the edge of her technical abilities. She stepped out of the theatre to rest for a few minutes before Aurora would wake and require debriefing. Usually, she would have hours between finishing surgery and the patient being conscious and coherent but Aurora was no ordinary human.

As she opened her eyes, they darted straight for Dr Tellason. “Status?” she demanded, her tone cool and precise. “The procedure was a complete success” replied the surgeon, “The neural lash now has increased efficacy at longer distances”. “Clear the range so I can confirm for myself”.

As Aurora strode into the basement weaponry facility, the few HR soldiers engaged in target practice stopped and stared at their most famous example, keen to witness the fruit of Doctor Tellason’s most recent labours. Aurora paused briefly at the first free space and focused briefly on the target, 30 meters to her left, before her arm sprang out and the strands of pure Etheric energy whipped towards and around the solid metal figure, instantly ripping the head from its body. The nearest soldier thought he saw the glimmer of a smile in her pale, crystalline eyes but, as she lowered her arm and the lash retracted, she left the range looking as cold and expressionless as usual, a striking juxtaposition of human and machine.

Shattered Earth - Aurora - Concept ArtConcept art by Klaus Wittmann

Until the siege of Omsk in 12 A.E., Aurora was Najia Sahiri, a dedicated and valuable front line soldier for the European Socialist Collective (ESC) and then the Humanist Rebellion (HR). In that fateful battle, Najia lost her right arm and was subsequently offered an honourable discharge from the army. Rather than accepting this, she volunteered to be the first human subject to have a bio-mech limb replacement. Unlike the crude butchery of the Cult of the Dragon’s modifications, the HR had carefully developed advanced neural receiver hardware that enabled users to control bionic limbs as though they were their own.

Over the following years, the HR used Najia to perfect the blossoming scientific discipline of cybernetics, testing each new advancement for effectiveness on the battlefield and, as she gradually became less human and more machine, she took the name Aurora. She is now the most advanced being on earth that is still ostensibly ‘human’. The questions around her powers and intelligence and whether she has become a mere human skin wrapped around an advanced Artificial Intelligence give her an air of mystery. She is aware of her own legend and does nothing to dispel the many stories she hears about herself – whether true or fantasy – to better keep her enemies guessing.

Among the stories of her ‘magical’ powers whispered by her enemies there is a kernel of truth. Her Light Frame armour is connected directly to her brain via a neural interface and on top of the standard HR loadout, contains the addition of two powered glide unit ‘wings’ that she can extend from the back of her Frame and travel short distances through the air, swooping in on her enemies before tearing them down with the graphene shard projectors embedded in her wrists. These short range, rapid-firing weapons use mono-filament ammunition to shred anything close to her. To complement this she has an Etherically-powered neural lash which unleashes tendrils of incandescent energy, tearing apart heavy armour and organics with ease.

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Shattered Earth

Biomancer

“The bleeding edge of technology cuts through the darkness and reveals the divine”

Moon Ji-ho surveyed the battlefield, his visor’s HUD overlaying the scorched landscape and severed limbs with digital readouts, informing him that the Humanist Rebellion patrol squad that his Cultists had ambushed had been reduced to three remaining Echoes. To his right he saw four Acolytes charging towards the nearest enemy and his AI neural unit showed him an 88% chance of a favourable engagement outcome.

He set his sights on the two Echoes ahead of him; the first was injured and was being tended to by the second. Moon Ji-ho calculated that the optimal strategy was to fire off a grenade and then rush the unsuspecting units. As his bio-arm absorbed the recoil of the phosphorous launcher, his massive bulk was raised into the air by the tentacle-like mechanical limbs that emerged from the powered harness encircling him.

Three of the tentacles darted forward like spiders’ legs, carrying Moon Ji-ho at high speed, his flowing robes billowing around his suspended legs. As he powered through the smoke from his grenade, he found the injured Echo was now little more than a still-steaming mound of flesh and bone on the ground, whilst the other was scrambling to raise its rifle towards him through the damage of its own burns. His free mechanical tentacle flew forwards and crashed into the Echo’s face before it had the chance to fire its weapon, his metal claws tearing through the flesh and bio-matter of the newly limp Echo.

Moon Ji-ho looked at the slaughtered remains of the enemies of the Cult and was pleased. He loudly chanted a prayer to the Dragon in the direction of the three remaining Acolytes and they enthusiastically shouted the words back at him. His neural interface auto-administered a local anaesthetic to his right leg where he noticed a deep six inch gash and his adrenalin was re-balanced so he could begin the long journey back to their temple in a state of calm meditation, ready to pass on the news of this latest glorious victory.

Shattered Earth - Biomancer - Concept ArtConcept art by Iwo Widuliński

Biomancers are the tech-priests of the Cult; half surgeon and half preacher. They occupy a place of relative reverence in part due to their extreme devotion to body augmentation, and their ability to manipulate technology. They are the walking embodiment of all the Cult strives to achieve – forced evolution without the cloying interference of morality.

Each Biomancer has a unique set of augmentations, but all utilise a powered harness of some kind, usually a series of mechanical tentacles in addition to or in replacement of standard human limbs. These tentacles offer unparalleled flexibility when working, and can be used to pin opponents in combat and literally tear them apart.

In addition to these close-range cybernetic enhancements, Biomancers use medium-range projectiles as a deterrent, favouring the inaccurate but highly-effective phosphorous launcher. This is sometimes housed within the tentacle armature if used in place of a limb, but is sometimes carried like a regular firearm. The phosphorous launcher is a ‘shock and awe’ weapon, delivering incendiary grenades that burn flesh and armour alike, giving the Biomancer a chance to get away or to soften up an enemy before a brutal melee attack.

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Shattered Earth

Shattered Earth Rules 101

We said early on in the development of Shattered Earth that there were three pillars which would define the game: the universe, the miniatures, and the rules. We’ve talked a lot about the first two over the past few months and, despite a recent Closed Alpha playtest, less about the game itself. So this week, instead of a new miniature reveal, I’d like to present something of a ‘rules reveal’.

Now, with a game as detailed as Shattered Earth, there isn’t nearly enough space to cover every mechanic in a single blog post. Instead, I will break down the core tenets of the game over a series of posts, and answer any specific questions in the comments. The first thing we are going to look at is the basic dice roll mechanic, which we call a test.

A test is made using one or more ten-sided dice (d10) to form a test pool. If a dice comes up as a 7 or higher it counts as a success; if it comes up as a 6 or lower it counts as a failure. In addition, a 0 counts as two successes, and a 1 counts as two failures. Whenever you make a test you are looking to score a certain number of net successes. This target number is defined by the task you are attempting to perform, or by your opponent’s result in an opposed test.

An opposed test is by far the most common dice roll you will make when playing Shattered Earth. Both players will roll their test pools and compare the number of net successes each makes, with the player having the most success overall ‘winning’ the test and succeeding at performing whatever action they were attempting. Let’s take shooting at another model as an example.

John is playing the Cult of the Dragon and has advanced an Acolyte up the board. Simon has a UNM Coyote Assault Trooper in waiting, and activates this model on his turn. Simon declares that he will make a ranged attack action; taking a few wounds off the Acolyte before it gets into charge range will certainly help to even the odds.

The Coyote Assault Trooper has a Ranged Attack Value (RAV) of 5, meaning that Simon’s initial test pool for the ranged attack is 5 dice. John’s Acolyte of the Dragon has a Defence Value (DV) of 3, meaning that John’s pool is 3 dice. If there were no other modifiers to this attack, both players would simply roll their dice and compare the result. But let’s say that John’s Acolyte is behind a low wall, and Simon’s Coyote cannot draw line of sight to that Acolyte without it crossing the wall. In this case, we can say that the Acolyte is obscured and, as such, gains +1 DV against ranged attacks. However, Simon’s Coyote was well prepared; not only has it gone prone, it also took the time to aim, gaining +2 RAV overall. The final modified test pools are therefore 7 dice for Simon and 4 for John.

Ranged Attack Test = RAV + Modifiers vs. DV + Modifiers

Continuing our example above, with his 7 dice Simon rolls 3 hits and 4 misses and with his 4 dice John rolls only 1 hit and three misses, therefore Simon scores 2 net successes on the test, meaning that his Coyote has successfully hit the Acolyte. We now need to make a damage test to determine if the hit causes any wounds. The Coyote’s Assault Rifle has a Damage Value (DMG) of 5, and the Acolyte’s Armour Value (AV) is 4. We add the 2 net successes from the ranged attack test to the weapon’s DMG value, giving Simon 7 dice versus John’s 4. But remember that wall John’s Acolyte was standing behind? Within 1″ of the wall the Acolyte can claim soft cover, giving it +1 AV, and 5 dice overall.

Damage Test = Net Successes + DMG + Modifiers vs. AV + Modifiers

We feel that adding and removing dice from the pool is much cleaner and more efficient than adding and subtracting numbers from a target figure, removing the need for complicated maths for every roll. And, using our custom d10s with clearly designed hit and miss symbols, resolving even the most intricate combat scenario is a piece of cake.

I hope that gives you a good feel for how most conflict resolution is achieved in Shattered Earth. We have made the core mechanics as simple to understand as possible, whilst providing ample room for creative experimentation. One thing to note is that all modifiers in a given situation are applied directly to your own model; you never have to work out what your opponent’s model is doing – you simply work out your own test pool and roll the dice. That means less time debating, and more time playing.