Categories
General Kickstarter Massive Awesome Shattered Earth

September Kickstarter Update

It’s been a few weeks since our last update, so we thought we’d check in with you and let you know where we are up to with Shattered Earth.

Miniature production is well underway and we should be receiving the first masters for review in the next couple of weeks. The process has slowed down a bit recently due in part to the complexity of the sculpts, and also how busy our printing and casting partners have been. Unfortunately this means that, right now, it is looking very unlikely that we will receive the full complement of miniatures before the end of October. We realise that this is disappointing news, but the nature of pushing the envelope for miniature detail has necessitated some re-work in order to get the casting spot-on. Massive Awesome have and always will be focused on quality first, so we hope you can accept a small delay in order to ensure that the end product is as good as we can make it.

In other news, the rulebook design has been finalised, and we’re now just putting the finishing touches to the text and layout. We will post up a release candidate for download in the next couple of weeks so that you can take a look at it and provide any feedback before it goes to print. Likewise the card design is also mostly done, and we will take the extra time afforded by the longer production phase to do some further playtesting on the profiles; as previously noted we’re going to hold off printing the book and cards until the very last minute to ensure that they have had as much testing as possible.

That’s it for now; we’ll follow up with some photographs of the masters as soon as possible so you can see what the miniatures you’ll be getting actually look like. We can’t wait to see them ourselves – there’s nothing quite like high-quality resin to bring out the detail in a sculpt!

Categories
Shattered Earth

Those Who Speak

“You need not words; you convey through your actions, you declare through your devotion”

Those Who Speak C - Concept Art

Sister Lucia held out her hand to Brother Sunil as he clambered down the stone bluff behind her. He was limping heavily from a wound that raked the length of his left shin, preventing him from putting his full weight down on that side. Although he had not complained of the pain or even mentioned it at all, the brothers and sisters known as Those who Speak were acutely aware of each others’ needs. As Sister Lucia provided support on one side, Brother Yusef walked alongside on the right carrying both his own pair of Censers and Brother Sunil’s pair.

The three of them walked in silence for the hour it took to return to their barracks, each ruminating on the victory they had achieved in the name of the Prophet over the faithless blasphemers of the Humanist Rebellion. As they filed through the tall, intricately-decorated doorway with the rest of the returning soldiers, they were directed by the Faithful orderly towards the smaller of the two buildings of worship. A successful battle required a service of celebration but when there were injured to tend to and dead to bury, time was of the essence. The gathered warriors recited their prayers of veneration and gave thanks for their return and the gift of being able to fight another day to defend the honor of the Prophet.

Those Who Speak A - Concept Art

As Brother Sunil departed for the infirmary, Lucia and Yusef made their way to the armoury with their and Sunil’s Censers and began the ritual of repair and cleansing. First they washed the blood of their enemies from their weapons and, in Lucia’s case, from her brass face plate. Then they each took their own set of blessed tools and worked slowly and carefully to flatten any dents and re-sharpen the edges so that the next time they swung the holy weapon into the face of an enemy, it would look as perfect as the day it was forged.

Throughout the many hours of quietly diligent work that the process required they were lit by torchlight and could hear the sounds of the hymns to the Prophet drifting in from the nearby hall of worship. This gave the the armoury an air of sacred ritual and enabled the Faithful to complete their work in a state of near-meditation. After three hours, they were joined by Brother Sunil who continued the work on his own weapon from where his Brothers and Sisters had left off. As the night drew in and they withdrew to their dormitory, they each nodded quietly to each other, in recognition of a good day.

Categories
Massive Awesome

Miniature Myth Busting

As you may know we are currently writing an article series for Beasts of War detailing the steps we’re taking as we approach the launch of the Shattered Earth Kickstarter on February 10th. A comment on our latest entry got me thinking about the ‘black box’ that is miniature production, and the reply I started writing quickly got out of hand, hence this (enormous) blog post.

Firstly, a disclaimer: this in no way constitutes professional advice – it’s just what I’ve learned over the last year or so of trying to do this for a living. Also, the numbers quoted are merely examples and represent the range of prices you might be expected to pay rather than quotes from specific manufacturers. Lastly, Massive Awesome are a UK-based company so all prices are in pounds sterling.

(Note: this is a very long post – you have been warned!)

Art and Design

The best way for me to debunk some of the myths around miniature production is to run through the entire production process with a couple of imaginary miniatures; let’s call them Bob and Kate. Bob is a standard 28mm human soldier whereas Kate is an intricately-detailed 54mm collectors’ piece.

Let’s start with Bob. Bob’s concept art was pretty straightforward to design and cost about £100. The sculpting was done digitally and again was a straightforward job – let’s call it £250. Bob was sent to the printers to have the master produced which cost another £100. Bob is now ready for casting; total investment so far: £450.

Kate on the other hand took some time to get right. Her concept art needed several iterations and ran to £350. The sculpting also took some time to get all the details right, and she’s a complicated miniature, so that ended up costing £1,000. Due to her size and the amount of different pieces required, the 3D print was also a lot more complex and cost £350. Total investment for Kate so far: £1,700.

The Casting Process

There are three main materials that miniatures are cast in: metal (normally tin), resin and plastic (specifically high impact polystyrene, often referred to as HIPS). Some miniature ranges and a lot of boardgames produce their miniatures in a different type of plastic called polyvinyl chloride, more commonly known as PVC. I have zero experience casting in this material so I won’t be covering that in this article. If anybody has experience of casting PVC miniatures please share your thoughts in the comments!

Right, let’s talk about metal. Metal is normally spin cast, which means you make a circular mould out of rubber or silicone and spin it at high speed to distribute the metal. You can use a 9″ mould for Bob and you can fit five of him in each mould. Each mould will set you back about £50, and let’s call it £3 for the metal (you pay by weight) and another £3 per spin. Assuming you get 50 casts out of each mould, your cost per miniature for Bob is £1.40 (=(3+3+(50/50))/5). Kate on the other hand needs an 11″ mould (£80) and you’ll only fit three of her in each one. She costs £5 in metal and £5 to spin, so her cost per miniature is £3.87 (=(5+5+(80/50))/3).

Cost Per Miniature (Metal)

Resin production is very similar to metal production, although the miniatures are normally vacuum cast rather than spin cast. Some companies (particularly in the US) still make spin cast resin; it’s often a little cheaper than vacuum cast, but the miniatures are more likely to get air bubbles. Vacuum cast resin miniatures are probably the highest-detail you will achieve, but that detail has an effect on your mould yield. Mould costs per miniature are also more difficult to ascertain as it depends on how each miniature is cut.

For our example we will assume Bob’s mould cost is £35 and Kate’s is £50, and you get 20 pulls from each one. Bob costs £2 in resin, therefore the cost per miniature for Bob is £3.75 (=2+(35/20)). Kate costs £8 in resin, so her cost per miniature is £10.50 (=8+(50/20)).

Cost Per Miniature (Resin)

Lastly we’ll look at plastic injection moulding. This form of production uses metal ‘tools’ to produce sprues, usually 6″ by 8″. Each sprue can hold multiple miniatures and, whilst the tools themselves can be very expensive, the cost of plastic is cheap. You also don’t need to worry about yield with injection moulding as each tool will last for tens of millions of casts. Working out a cost per miniature with injection moulding is quite difficult due to the large upfront cost, and the fact that you don’t need to replace the tool. The easiest way to reconcile this is to add the cost of the tool to your initial design outlay instead of factoring it into each miniature’s individual cost.

We can create a sprue for Bob and, because he is quite a simple miniature, we can fit ten of him on each sprue. The cost of the tool is £8,000 and each shot of plastic is £1; the cost per miniature for Bob is therefore £0.10 (=1/10) because we aren’t including the cost of the tool. Kate is much more complicated and takes up an entire sprue on her own. She’s also got some pieces with quite a bit of depth to them, so the tool itself is more expensive at £12,000. We’re still paying £1 per shot, which is how much it will cost us to produce one Kate in plastic.

Cost Per Miniature

(If you’re going to use plastic injection moulding, you’ll need to cut the miniatures differently than for metal and resin. This will obviously incur an additional cost which is not covered in this example.)

Making Money

Now you have a production-ready miniature to sell you need to set your RRP/MSRP. Production costs should normally run somewhere between 15% and 20%, so you can easily calculate your RRP/MSRP by multiplying the cost per miniature by 5 or 6 (note: this is where you need to decide who you’re aiming at; high-end boutique miniatures will obviously have higher production costs, whereas simpler 28mm humans will run closer to 15%). This will often produce a higher RRP/MSRP than you would like, so you’ll need to normalise that cost using other similar miniatures as reference, without undervaluing them.

For metal, at around 15% production costs, we’ll price Bob at £7.99 and Kate at £24.99. For resin our production costs are higher at 20%, so Bob is priced at £12.99 and Kate at £39.99. For plastic it gets a bit more complicated as you’re unlikely to be selling ten Bobs in one retail box, but for our example let’s assume that the sprue can be cut into individual miniatures. Our (ongoing) manufacturing costs are low, so we’ll price Bob and Kate at the same as metal: £7.99 and £24.99 respectively.

RRP / MSRP

(You might think that the resin price for Kate is especially high; wait until you see what happens to that price when we get to distribution.)

Now, this is where things get more complicated. Depending on where in the world your business is based, you will need to account for all appropriate sales taxes. As we are based in the UK we need to take off 20% to cover VAT. You will of course need to charge this to any applicable customers, but you have to pay it back so it works out as a zero sum. If you’re selling your miniatures direct (e.g. from your own web store) you can easily work out your income per miniature by taking the production costs off the net price.

Net Income (Direct Sales)

Selling direct looks good for your bottom line, but your product is only being advertised in one shop window, so your sales potential is limited. If you want to increase your reach you’ll need to start selling into retailers, who will obviously want to make their own cut on the sales. Let’s assume that every retailer buys from you at the same discount (note: normally you’d negotiate deals with each retailer separately and offer tiered discounts depending on how much stock they buy) which we’ll say is 70% of RRP/MSRP.

Net Income (Retail Sales)

Okay, so you’re in 30 or so retailers in the UK and sales are looking good, but you want to break into Europe and the US. You can of course start talking to retailers in those countries directly, but it’s far better (and less stressful) to have a distributor do it for you. Now, obviously, adding another link in the chain is going to impact your bottom line as the distributor will want to take their cut before the miniatures go to retailers, so we’ll say they all buy from you at 50% of RRP/MSRP.

Net Income (Distribution Sales)

Now you know why the RRP/MSRP for a resin Kate is so high! Selling into distributors looks super-painful on paper, but they can exponentially increase your sales potential. You have to ask yourself if you want 80% of a small number, or 50% of a massive number. Of course, you need to have a commercially-viable product to begin with, but that should be your goal from day one even if you only plan to sell small numbers from your own web store.

The Final Reckoning

Let’s remind ourselves of our initial design costs – this is how much we need to clear to make any profit. As noted previously, we’ve included the tool cost in the outlay for our plastic miniatures.

Initial Outlay (Design Costs)

In order to break even we have to sell enough miniatures to clear our investment. We obviously make the most money selling directly, but our customer base is limited. If we sell into distributors we don’t make anywhere near as much money, but we could increase our customer base exponentially. Ultimately you need to decide where your game sits in the market, and plan your production accordingly.

Break Even (No. Miniatures Sold)

Phew! I think we all need a sit down and a nice cup of tea after that.

Now, none of the above covers things like warehouse space, staff salaries for picking and packing, stock insurance, etc. but it should give you an idea of where the money goes, and what the different production processes are like. If this has triggered any further questions in your mind, please post them in the comments below. And, if you have your own experiences to share, we’d especially love to hear that.

Categories
Shattered Earth

Shattered Earth Kickstarter Date Announced

Shattered-Earth-Kickstarter-Announce

Categories
Shattered Earth

Kodiak THF

“When subtlety is uncalled for and stealth unnecessary, hit first and hit hard.”

Shattered Earth - Kodiak THF (Travel Mode) - Concept ArtConcept art by Shen Fei

Corporal Vasilov moved his hand over the control surface and twisted his wrist slightly. The massive metal frame he was commanding deftly stepped over the fallen soldiers in front of it and bounded forwards. He wanted to push his advantage and pursued the remaining Children of the One True God soldiers with a grim determination.

His HUD warned him that his own Coyote Assault Troopers were approaching from the right and so the unit of fleeing Speakers would be forced to pause their retreat in order to engage them. The Speakers had not yet spotted the Coyotes and so felt a moment of relief when they saw the hulking frame of the Kodiak slow to a halt and drop to its knees.

A second later though they saw the Coyotes pause their own pursuit and take cover behind the rubble. The lead Speaker, a battle-hardened veteran named Liebowitz, realised that something terrible was about to happen, and looked over his shoulder just in time to see the stabilised Kodiak spin up its terrifying minigun and slowly strafe his entire unit. As the red mist that was once his fellow soldiers approached his position, Liebowitz barely had time to whisper a prayer to the Prophet before diving into the rubble to avoid being torn apart by the Kodiak’s fearsome weaponry.

At last Vasilov powered down the minigun but remained motionless for a few seconds, surveying the scene to ensure there was no movement. Satisfied, he engaged the control surface again, raising the Kodiak up from its static firing position, and began walking back towards the main battle. Behind it, Liebowitz looked in horror at the patch of red ground where his brothers and sisters once stood mere moments earlier. He turned to regard the departing Kodiak, and thought that perhaps he had seen the devil himself.

Shattered Earth - Kodiak THF (Firing Mode) - Concept ArtConcept art by Shen Fei

The Kodiak Tactical Heavy Frame (THF) is a mobile artillery platform, and the largest frame currently in production. The predominantly-Russian made unit represents the pinnacle of UNM engineering, providing mid-range fire support for UNM soldiers on the front lines, and packing heavy armour and high-impact weaponry for use against multiple different threats.

The Kodiak is physically imposing at almost 12’ high, carrying more than a passing resemblance to the bear it shares a name with. It is often described as a ‘walking tank’, and occupies much the same role on the battlefield. Whilst tracked vehicles are still in use in some operational zones, the rugged terrain of 30 A.E. ensures that heavy frames like the Kodiak are in much more widespread use.

Like most frames the Kodiak is bipedal; however, being a heavy frame, the pilot inside sits within an enclosed cockpit rather than providing direct limb control as with light and medium frames. The cockpit itself is housed within the enlarged chest cavity, with a series of external cameras providing a 360 degree viewport for the pilot.

Piloting a Kodiak is a complex operation, akin to the jet fighters of the previous age. An in-built Static Intelligence (SI) controls most of the more complicated functions of the frame’s multiple systems, with the pilot free to directly control the movement and weaponry. Targeting systems provide all-around coverage, and are able to track high-velocity targets. The frame itself is surprisingly agile, with a rotational mount at the waist allowing the torso to spin through nearly 270 degrees when the legs are planted.

Weaponry varies as the Kodiak can be modified to suit the engagement, with hard-points built into the shoulders and along the length of the arms. Most are equipped with arm-mounted miniguns for mid-range anti-infantry, and top-mounted micro-missile launchers (called MIRVs) for anti-armour and long-range threat elimination.

The thick armour of the Kodiak can withstand almost all projectile weapons, and is insulated against extremes of heat and cold. The outer casing also provides some protection against EMP attacks, although the SI is still susceptible to enemy hacking. To combat this, the SI is protected by a high-level firewall and low-level intrusion counter electronics (ICE).